What were the key milestones and successes for your company in 2024?
2024 was a transformative year for us marked by major innovations and expansions, affirming our role as a true gaming innovator. We introduced groundbreaking mechanic “Megadozer” across three of our top brands, pushing the boundaries of player engagement.
This year, our complete catalogue’s integration into OSS expanded our footprint across new global markets, achieving record engagement rates, a testament to our commitment to quality and innovation.
A crowning achievement is the success of ‘Who Wants to be a Millionaire’, that received approval from Sony Television Pictures to be released in the US, making it #1 game in North America market, exclusively with OSS.
What were the biggest challenges your company faced this year, and how did you successfully navigate them?
One of the biggest challenges this year was the rising tide of regulatory scrutiny across key markets. As gaming regulations tighten, we had to be nimble and be adaptable, implementing rigorous compliance measures without sacrificing our creativity or the player experience.
Moreover, the escalating competition required us to constantly push our own boundaries. We leaned heavily into data-driven insights to understand what resonated with players, ensuring that every release was packed with innovation and excitement.
Our team’s resilience and agility enabled us to overcome these hurdles, allowing us to stay true to our vision.
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